> (and you might want to bust that out and replace
> it with an ogg one, and not for religious reasons either...)

Pretty sure it can do ogg now, I tested a bunch of different formats and I think OGG was ok.

I would be annoyed if we can't/don't end up with mp3. OGG is great but my music's in mp3 format because it's currently the common denominator. Pretty much everything plays mp3.




Andy Green wrote:
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Somebody in the thread at some point said:

| I have uploaded a mp3 file and played it in Music, it plays but sound is
| choppy, cuts, and after a while the application is nonresponsive.

There's a patch the last days in Openmoko kernel that will presumably
turn up in Michael's kernels before too long that removes one cause of
choppy audio off SD Card.

But if that mp3 player (and you might want to bust that out and replace
it with an ogg one, and not for religious reasons either...) is using
float, as it might think it can reasonably do given it thinks it is
running on ARMv5, that will also make trouble.  GTA02 can easily decode
44.1kHz MP3 in madplay which is integer-only.

- -Andy
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