Do not use TARGET_SIMULATOR=true, this flag should only be set when building
the Android simulator,
which doesn't require all system libraries and runs the Android "system"
into a single process on the host
machine.

that's why you have problems when building certain libraries (e.g. the
simulator uses the host's C library, not Bionic)

the x86 port only uses Android's own software OpenGL renderer. There is no
support for hardware-accelerated graphics
yet (and it's not like there is any kind of standard API for that on Linux).
OpenCore is supposed to be portable, so I
assume it runs (but I may be mistaken)

you can't easily replace OpenCore with something else, unless you modify all
the framework code that depends on it.
(this has never been tested internally)

On Fri, Nov 14, 2008 at 2:52 AM, Gang lee <[EMAIL PROTECTED]> wrote:

>
> Hi all:
>
> Although I can compile with the command line:
> make -j2  TARGET_ARCH=x86 TARGET_PRODUCT=generic
> TARGET_SIMULATOR=true  TARGET_BUILD_TYPE=release TARGET_OS=linux
> LOCAL_PRELINK_MODULE=false
>
> but I found lot of modules cannot be compiled with
> "TARGET_SIMULATOR=true", if set false,the bionic(libc) met some files
> (.h files) missing and compile failed.
> Has anyone compiled the bionic successful?
>
> Another question, Does any one knows more detail information about the
> official x86 porting? for example:
> Does the x86 porting support OpenGL?
> Does the x86 porting still use openCore as the Media Framework? and
> the openCore can be replaced by others(just like Hilex or GStreamer)?
>
> >
>

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