I got to know that in Android OPEN_GL ES is configured by default for
software thats why it uses the software packages of android. How I can
configure the OPEN_GL ES for hardware. Is it just a case of replacing
the "android/out/target/product/generic/system/lib/libGLES_CM.so" with
a new one build with hardware configuration? or any thing more than
that. If I replace the shared object file "libGLES_CM.so" with the new
one configured for hardware, will it work fine ? How I will know
whether its working fine with top level application to whom it
provides the interface. Please put some light on it if anyone has any
idea regarding that.
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