Yes, I noticed this as well. Seems like the patch I sent you was a little messed up. Just copy over the files from
./frameworks/base/libs/audioflinger/AudioHardwareStub.* and you should be OK. Sean Marco Trevisan (Treviño) wrote: > On 8 Gen, 06:33, Sean McNeil <[email protected]> wrote: > >> Attached is an unofficial patch that should help. We still need to go >> through our review process, so things will take time. >> > > Thanks for the patch Sean, but I'm still getting an error: > > target arm C++: libaudio <= hardware/alsa_sound/ > AudioHardwareInterface.cpp > target arm C++: libaudio <= hardware/alsa_sound/AudioHardwareStub.cpp > hardware/alsa_sound/AudioHardwareStub.cpp: In member function 'virtual > android::AudioStreamOut* android::AudioHardwareStub::openOutputStream > (int, int, uint32_t, android::status_t*)': > hardware/alsa_sound/AudioHardwareStub.cpp:52: error: cannot allocate > an object of abstract type 'android::AudioStreamOutStub' > hardware/alsa_sound/AudioHardwareStub.h:30: note: because the > following virtual functions are pure within > 'android::AudioStreamOutStub': > hardware/libhardware/include/hardware_legacy/AudioHardwareInterface.h: > 88: note: virtual android::status_t > android::AudioStreamOut::standby() > > Any fix? > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
