Yes, I noticed this as well. Seems like the patch I sent you was a 
little messed up. Just copy over the files from

./frameworks/base/libs/audioflinger/AudioHardwareStub.*

and you should be OK.

Sean

Marco Trevisan (Treviño) wrote:
> On 8 Gen, 06:33, Sean McNeil <[email protected]> wrote:
>   
>> Attached is an unofficial patch that should help. We still need to go
>> through our review process, so things will take time.
>>     
>
> Thanks for the patch Sean, but I'm still getting an error:
>
> target arm C++: libaudio <= hardware/alsa_sound/
> AudioHardwareInterface.cpp
> target arm C++: libaudio <= hardware/alsa_sound/AudioHardwareStub.cpp
> hardware/alsa_sound/AudioHardwareStub.cpp: In member function 'virtual
> android::AudioStreamOut* android::AudioHardwareStub::openOutputStream
> (int, int, uint32_t, android::status_t*)':
> hardware/alsa_sound/AudioHardwareStub.cpp:52: error: cannot allocate
> an object of abstract type 'android::AudioStreamOutStub'
> hardware/alsa_sound/AudioHardwareStub.h:30: note:   because the
> following virtual functions are pure within
> 'android::AudioStreamOutStub':
> hardware/libhardware/include/hardware_legacy/AudioHardwareInterface.h:
> 88: note:         virtual android::status_t
> android::AudioStreamOut::standby()
>
> Any fix?
> >
>   


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