Dave,

Thanks for your quick reply.

Concerning the need for dynamic preview heap changes, we got the
impression from the sample Camera HAL implementation (specifically at
the top of the previewThread() function) that the application would be
allowed to change the preview size or frame rate or other preview
attributes while preview is running.  If this is true, then doesn't
this imply the need for some sort of dynamic heap update feature?

In our specific case, we expect all changes to be driven from the
application.  So, when the application changes the preview size or
enables/disables image stabilization or other attributes that affect
the preview heap then Camera Services would need to be told of these
changes.

If, by chance, the preview size and other attributes that effect the
heap size are not suppose to be changed while preview is running, how
is this (or how should this be) communicated to the application?

I think either case (dynamic support or not) we can produce the
affects that we are hoping for, but without dynamic support the
application has to do more work, stopping preview and such, which may
cause semi-perceivable delays on the final output.

Thanks,

Steve.
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