On Sun, Feb 8, 2009 at 11:21 PM, Nimit Manglick <[email protected]> wrote: > Hi Mathias, > > Thanx for the quick response. > > So bottom line is :- > > Currently android cant use hardware acceleration of any other hardware other > than G1. > Is it ??
Not without a lot of pain, and actually modifying several elements of the framework. > And work is going on to make it portable just like any other component like > its HAL interface ?? Right ?? Correct. > If yes then when can such code be availbale to open source ? That's one of my top priority, unfortunately I don't know when it'll be ready. "As soon as possible" is the best answer I can give. Mathias > Thanks & Regards > Nimit > > > On Mon, Feb 9, 2009 at 12:08 PM, Mathias Agopian <[email protected]> > wrote: >> >> Android is not ready at the moment to work with a different GPU than >> that of the G1. We're working on it :-) >> >> Mathias >> >> >> On Sun, Feb 8, 2009 at 10:31 PM, Nimit Manglick <[email protected]> >> wrote: >> > Hi, >> > >> > I have my android working on 2.6.24 kernel on TI Omap 3530 EVM, now i >> > want >> > to >> > >> > enable hardware acceleration onto it. >> > >> > As this is a very old post (more than 2 months old) , so what are the >> > current steps / way >> > >> > to enable hardware acceleration onto my omap 3530. >> > >> > As i understood from this post that my vendor (TI here) has to provide >> > me >> > the >> > >> > hardware implementation of OpenGL as libhgl.so and the driver , other >> > than >> > this what all i need to do ?? >> > >> > Thanks & Regards >> > Nimit >> > >> > >> > >> > On Wed, Nov 26, 2008 at 9:49 PM, Dave Sparks <[email protected]> >> > wrote: >> >> >> >> You have two choices for taking advantage of your h/w acceleration: >> >> >> >> 1. Integrate your codecs into the OpenCore framework. You can do this >> >> using the exising OpenMax decoder node, or you can adapt one of PV's >> >> native decoder nodes to work with your hardware. >> >> >> >> 2. Implement your own media player (MediaPlayerInterface.h). If your >> >> hardware vendor already has hardware codecs integrated into another >> >> media framework (e.g. gstreamer), you could write an adapter class >> >> that sits on top of the media framework. >> >> >> >> On Nov 26, 2:20 am, Pivotian <[email protected]> wrote: >> >> > sorry Mathias for repeating my question but every time I put this >> >> > question, its overridden by some other questions and it didn't got >> >> > your attention. I have some doubt regarding video codecs: >> >> > >> >> > I suppose that Android uses the OPENCORE from packet video to do all >> >> > the stuffs related to video encoding and decoding. I want to use the >> >> > built in capabilities of my processor which provides Standard level >> >> > encoding/decoding of multiple content formats including MPEG4, H.263, >> >> > H.264. How i will use the inbuilt hardware based encoding decoding >> >> > instead of Android's software based opencore ? >> >> >> > >> > >> > > >> > >> >> > > > > > --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
