On Sun, Feb 8, 2009 at 11:21 PM, Nimit Manglick <[email protected]> wrote:
> Hi Mathias,
>
> Thanx for the quick response.
>
> So bottom line is :-
>
> Currently android cant use hardware acceleration of any other hardware other
> than G1.
> Is it ??

Not without a lot of pain, and actually modifying several elements of
the framework.

> And work is going on to make it portable just like any other component like
> its HAL interface ?? Right ??

Correct.

> If yes then when can such code be availbale to open source ?

That's one of my top priority, unfortunately I don't know when it'll
be ready. "As soon as possible" is the best answer I can give.

Mathias


> Thanks & Regards
> Nimit
>
>
> On Mon, Feb 9, 2009 at 12:08 PM, Mathias Agopian <[email protected]>
> wrote:
>>
>> Android is not ready at the moment to work with a different GPU than
>> that of the G1. We're working on it :-)
>>
>> Mathias
>>
>>
>> On Sun, Feb 8, 2009 at 10:31 PM, Nimit Manglick <[email protected]>
>> wrote:
>> > Hi,
>> >
>> > I have my android working on 2.6.24 kernel on TI Omap 3530 EVM, now i
>> > want
>> > to
>> >
>> > enable hardware acceleration onto it.
>> >
>> > As this is a very old post (more than 2 months old) , so what are the
>> > current steps / way
>> >
>> > to enable hardware acceleration onto my omap 3530.
>> >
>> > As i understood from this post that my vendor (TI here) has to provide
>> > me
>> > the
>> >
>> > hardware implementation of OpenGL as libhgl.so and the driver , other
>> > than
>> > this what all i need to do ??
>> >
>> > Thanks & Regards
>> > Nimit
>> >
>> >
>> >
>> > On Wed, Nov 26, 2008 at 9:49 PM, Dave Sparks <[email protected]>
>> > wrote:
>> >>
>> >> You have two choices for taking advantage of your h/w acceleration:
>> >>
>> >> 1. Integrate your codecs into the OpenCore framework. You can do this
>> >> using the exising OpenMax decoder node, or you can adapt one of PV's
>> >> native decoder nodes to work with your hardware.
>> >>
>> >> 2. Implement your own media player (MediaPlayerInterface.h). If your
>> >> hardware vendor already has hardware codecs integrated into another
>> >> media framework (e.g. gstreamer), you could write an adapter class
>> >> that sits on top of the media framework.
>> >>
>> >> On Nov 26, 2:20 am, Pivotian <[email protected]> wrote:
>> >> > sorry Mathias for repeating my question but every time I put this
>> >> > question, its overridden by some other questions and it didn't got
>> >> > your attention. I have some doubt regarding video codecs:
>> >> >
>> >> > I suppose that Android uses the OPENCORE from packet video to do all
>> >> > the stuffs related to video encoding and decoding. I want to use the
>> >> > built in capabilities of my processor which provides Standard level
>> >> > encoding/decoding of multiple content formats including MPEG4, H.263,
>> >> > H.264. How i will use the inbuilt hardware based encoding decoding
>> >> > instead of Android's software based opencore ?
>> >>
>> >
>> >
>> > >
>> >
>>
>>
>
>
> >
>

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