I've ATI graphic card on the system that is running Android cupcake.
With software emulation, OpenGL code runs really slow on it. I
understand that GPU drivers are proprietary and doesn't come with the
Android source.

Now, I would like to know what are the steps involved in providing
hardware acceleration to my Android applications? I understand that
Android directly access FrameBuffer. If that is the case, what are the
options?

Please advice.

Thanks,

Zia
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