Hi,
      I have a strange situation, which is all the egl functions work
correctly, bit all gl functions don't work at all , and return in a
crash.

It starts with DisplayHardware.cpp, a simple call to glGetString
crashes. I commented it out, and then after that glActiveTexture
crashed in SurfaceFlinger.cpp.

I proceeded to comment the various gl prefixed commands, and even
something as basic and independent as setting the glViewPort also
crashed

What can be causing this behaviour?

All egl prefixed functions work, but the gl prefixed functions do not
work. Has anyone seen this type of behavior when attempting to port to
a TI OMAP platform?

Best regards,

Elvis
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