I know there is a discussions about the topic,but I still have some
question to ask.
My LCD just support 18BPP,the fame buffer can convert 32bit to
18BPP,but not 16bit,so I need a android system with 32bit  color
depth.From the before topic some one said"configed pixelflinger as
RGB888",I want to know how to config,convert the RGB565 to  RGB888 in
EGLDispalySurface.cpp?But after I changed this,it's still 16bit color
depth.Thanks

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