I know there is a discussions about the topic,but I still have some question to ask. My LCD just support 18BPP,the fame buffer can convert 32bit to 18BPP,but not 16bit,so I need a android system with 32bit color depth.From the before topic some one said"configed pixelflinger as RGB888",I want to know how to config,convert the RGB565 to RGB888 in EGLDispalySurface.cpp?But after I changed this,it's still 16bit color depth.Thanks
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