Hi Nikhil, You have to modify the surfacefilnger and UI code for Fb1 initialization, you will find some comment in surafceflinger.cpp for FB1 initilization( DisplayHardware instance for FB1 on the basis of dpy value). And u have to modify the EGLDislaySurface.cpp also. Other modification is alos there please read the below post for more information .
http://groups.google.com/group/android-porting/browse_thread/thread/c726d1258955314d http://groups.google.com/group/android-porting/browse_thread/thread/6b9e7547de761f0a thanks and regards Robin Singh On Oct 20, 8:01 pm, nikhil <[email protected]> wrote: > Hi , > > Can anybody tell us the exact modification required in SurfaceFlinger > and the corresponding UI code for supporting multiple framebuffer > device (/dev/fb0 and /dev/fb1) . > > Idea is that the other display should be initialized asynchronously, > so that it could come and go > > Thanks in advance for all the help . > Regards, > Nikhil --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [email protected] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---
