Hi Nikhil,

You have to modify the surfacefilnger and UI code for Fb1
initialization, you will find some comment in surafceflinger.cpp for
FB1 initilization( DisplayHardware instance for FB1 on the basis of
dpy value). And u have to modify the EGLDislaySurface.cpp also. Other
modification is alos there please read the below post for more
information .

http://groups.google.com/group/android-porting/browse_thread/thread/c726d1258955314d
http://groups.google.com/group/android-porting/browse_thread/thread/6b9e7547de761f0a

thanks and regards
Robin Singh



On Oct 20, 8:01 pm, nikhil <[email protected]> wrote:
> Hi ,
>
> Can anybody tell us the exact modification required in  SurfaceFlinger
> and the corresponding UI code for supporting multiple framebuffer
> device (/dev/fb0 and /dev/fb1) .
>
> Idea is that the other display should be initialized  asynchronously,
> so that it could come and go
>
> Thanks in advance for all the help .
> Regards,
> Nikhil
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