Hi, My understanding is that the PV engines (author/player) have a max of 3 nodes possible. Depends on whether Jeff wants to use the engine as it is or does he want to implement a new/modified engine with any number of nodes in it.
regards. On Nov 17, 8:14 pm, RaviY <[email protected]> wrote: > That is incorrect. You can have multiple nodes in the pipeline. It all > depends on how you connect the nodes. For example, in streaming > scenarios, we have multiple nodes involved on the source end. Say you > are doing a http streaming session, then, we have the protocolengine > node + downloadmanager node + (say) mp4parser node. All these > constitue the "source" to the decoder node. > > -Ravi > > On Nov 16, 2:19 pm, jeffb <[email protected]> wrote: > > > I would like to have the capability to have multiple parser nodes in > > the node-graph/pipeline where the output of one parser node provides > > input to a second parser node (which may provide input to yet another > > parser node). My current understanding is that the PV architecture > > only allows the output of a source node to be the input to either a > > sink node or a decoder node and that the maximum length of the node- > > graph is 3 (source node->decoder node->sink node). Do I have a correct > > understanding of the architecture? -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
