Hi,

My understanding is that the PV engines (author/player) have a max of
3 nodes possible. Depends on whether Jeff wants to use the engine as
it is or does he want to  implement a new/modified engine with any
number of nodes in it.

regards.


On Nov 17, 8:14 pm, RaviY <[email protected]> wrote:
> That is incorrect. You can have multiple nodes in the pipeline. It all
> depends on how you connect the nodes. For example, in streaming
> scenarios, we have multiple nodes involved on the source end. Say you
> are doing a http streaming session, then, we have the protocolengine
> node + downloadmanager node + (say) mp4parser node. All these
> constitue the "source" to the decoder node.
>
> -Ravi
>
> On Nov 16, 2:19 pm, jeffb <[email protected]> wrote:
>
> > I would like to have the capability to have multiple parser nodes in
> > the node-graph/pipeline where the output of one parser node provides
> > input to a second parser node (which may provide input to yet another
> > parser node). My current understanding is that the PV architecture
> > only allows the output of a source node to be the input to either a
> > sink node or a decoder node and that the maximum length of the node-
> > graph is 3 (source node->decoder node->sink node). Do I have a correct
> > understanding of the architecture?

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