emulators wont be cycle accurate like real hardware though :P
app development will be lot easier though.

if you are curious about comparing performaces, refer this thread where
performance of a game on emulator-vs-target is discussed
http://groups.google.com/group/android-developers/browse_frm/thread/324507a335d5f9d7/c7aaddafdd7347a5

http://jars.de/english/android-emulator-performance -> talks about bogo MIPS
against x86 speed..

Regards,
Deva

On Tue, Feb 23, 2010 at 9:25 PM, Ajay <[email protected]> wrote:

> Hi,
> I am running an Android image built for the emulator on an actual
> ARMv6 platform. Although it does work perfectly well, i am curious if
> i am taking a performance hit due to that.
> I wonder if the android emulator has a incomplete support for the ARM
> instruction set and the prebuilt toolchain is tuned for that
> constraint of the emulator.
>
> thank you
> ajay
>
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