Yes I do. The problem is not with virtualbox on the host. The issue is the 
missing glue layer on the guest which is what I want to build.

On 16-Mar-2011, at 7:30 PM, hedwin wrote:

> Btw do you use the latest virtualbox version? because I remember reading 
> something about fixing opengl in virtualbox.
> 
> On Wed, Mar 16, 2011 at 1:37 PM, Suman Saraf <[email protected]> wrote:
> I am on that mailing list and am also a registered android-x86 developer :-)
> 
> On 16-Mar-2011, at 6:03 PM, hedwin wrote:
> 
>> Try the android-x86 mailing list
>> 
>> On Tue, Mar 15, 2011 at 10:18 AM, Suman Saraf <[email protected]> wrote:
>> > Hello,
>> >
>> > I am porting android-x86 to work well inside virtualbox. I have managed to 
>> > get a lot of devices (including multi touch, camera etc.) working. Now I 
>> > am looking at adding support for 3D graphics acceleration. The way this 
>> > works for other OS's is via guest additions where you use a Chromium like 
>> > library to relay the opengl calls to the host (which is windows in my case)
>> >
>> > Unfortunately, the guest additions for Linux are closely tied to X which 
>> > doesn't exist on Android.
>> >
>> > Does anyone have pointers on where to start this surgery? I am assuming I 
>> > will need to hack the gralloc and GLES layers at the minimum. Is there any 
>> > good reference on porting android to new graphics hardware?
>> >
>> > Thanks
>> > Suman
>> >
>> 
>> --
>> unsubscribe: [email protected]
>> website: http://groups.google.com/group/android-porting
>> 
> 
> 

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