Yes I do. The problem is not with virtualbox on the host. The issue is the missing glue layer on the guest which is what I want to build.
On 16-Mar-2011, at 7:30 PM, hedwin wrote: > Btw do you use the latest virtualbox version? because I remember reading > something about fixing opengl in virtualbox. > > On Wed, Mar 16, 2011 at 1:37 PM, Suman Saraf <[email protected]> wrote: > I am on that mailing list and am also a registered android-x86 developer :-) > > On 16-Mar-2011, at 6:03 PM, hedwin wrote: > >> Try the android-x86 mailing list >> >> On Tue, Mar 15, 2011 at 10:18 AM, Suman Saraf <[email protected]> wrote: >> > Hello, >> > >> > I am porting android-x86 to work well inside virtualbox. I have managed to >> > get a lot of devices (including multi touch, camera etc.) working. Now I >> > am looking at adding support for 3D graphics acceleration. The way this >> > works for other OS's is via guest additions where you use a Chromium like >> > library to relay the opengl calls to the host (which is windows in my case) >> > >> > Unfortunately, the guest additions for Linux are closely tied to X which >> > doesn't exist on Android. >> > >> > Does anyone have pointers on where to start this surgery? I am assuming I >> > will need to hack the gralloc and GLES layers at the minimum. Is there any >> > good reference on porting android to new graphics hardware? >> > >> > Thanks >> > Suman >> > >> >> -- >> unsubscribe: [email protected] >> website: http://groups.google.com/group/android-porting >> > > -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
