I've been digging around SurfaceFlinger service implementation trying
to understand how it is implemented. I started studying the /
frameworks/base/services/surfaceflinger/SurfaceFlinger.cpp file and
the methods handleRepaint() and  composeSurfaces(). What I would like
to know is how I can access the buffers(if I can do that) that has the
bitmap of the rectangle changed. I already found where the flip is
done( /frameworks/base/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp::flip() ) and here I could confirm the size of the
rectangle(within the entire surface) that had changes. Now, I would
like to access the buffer of the surface that has the content with the
bitmap changed. There are a lot of files to search and without
documentation it's really difficult to find how to do that.

Thank you for your help.

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