Hello , Can someone explain the following terms used with Surface flinger: 1.Surface 2. Layer 3. OVerlay engine 4.displayHardware 5. Graphic plane 6.user client Vs client class in surfaceflinger.cpp 7. Is framebuffer is located in Graphics card (video accelator) or RAM 8.dirty region 9.global transaction
thanks kiran -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
