If the boot animation is that slow, your graphics driver is very broken.

On Thu, Sep 8, 2011 at 10:26 PM, Liu Xin <[email protected]> wrote:

> we ported android 2.3.1 to our architecture and board. the response time is
> terrible up now.
>
> according to my profile,  i think it's because drawing windows are very
> slow. i have 2 clues which drawed my idea on graphics:
>
> i) bootanimation is slow;
> ideally, bootanimation is 12fps. however, we can only got 1 fps. it takes
> much more time in GL-functions.
>
> ii)
> i profiled Laucher and analyzed the data in traceview. it turns out that
> over 95% time Launcher consumed are for android.view.ViewRoot.handleMessage.
>
>
> on just group, some one complained that pixelflinger was significantly
> slower except ARM. it's  because arm has a codeflinger which generates code
> on-the-fly. we are doing the similar optimization right now.
>
> thanks,
> --lx
>
>
>
> On Thu, Sep 1, 2011 at 2:51 AM, Pradeep <[email protected]> wrote:
>
>> Hi,
>>
>> On my device the system regularly goes into a state where launch of
>> apps takes lot of time ( 5-10 secs ). This happens after using the
>> system for sometime and more often with apps with GLSurfaceView.
>>
>> My device config
>>
>> RAM - 384 MB
>> Resolution - 1024 * 600
>> CPU - 1 Ghz Tegra dual core
>>
>> In this state I see a lot of processes being killed so I think
>> lowmemorykiller is running during this time. Also in adb shell cat /
>> proc/meminfo I see around 40-50 MB free but cache memory is on the
>> lower side.
>>
>> Any ideas ?
>>
>> Regards,
>> Pradeep
>>
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>>
>
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-- 
Dianne Hackborn
Android framework engineer
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