The android-native sample app currently writes the recorded audio to a single fixed-size buffer in memory. It does not write to a file. This happens in Java_com_example_nativeaudio_NativeAudio_startRecording. For recording an ongoing stream, modify bqRecorderCallback to do another Enqueue of an empty buffer.
On Nov 3, 12:31 am, suman ranjan <[email protected]> wrote: > OpenGL ES is mainly for 2D and 3D graphics application and not for > audio related processing. > > ~Suman > > On Nov 2, 2:27 pm, arif <[email protected]> wrote: > > > > > > > > > Hi, > > > I am new to android and openGL ES, > > is openGL ES support audio capture to buffer ? > > NDK- 6 sample native-audio uses openGL ES library ( but records audio > > to file). > > > Any sample code or documents will be helpful. > > > -Arif -- unsubscribe: [email protected] website: http://groups.google.com/group/android-porting
