The android-native sample app currently writes the recorded audio to a
single fixed-size buffer in memory.
It does not write to a file.
This happens in
Java_com_example_nativeaudio_NativeAudio_startRecording.
For recording an ongoing stream, modify bqRecorderCallback to do
another Enqueue of an empty buffer.

On Nov 3, 12:31 am, suman ranjan <[email protected]> wrote:
> OpenGL ES is mainly for 2D and 3D graphics application and not for
> audio related processing.
>
> ~Suman
>
> On Nov 2, 2:27 pm, arif <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I am new to android and openGL ES,
> > is openGL ES support audio capture to buffer ?
> > NDK- 6 sample native-audio uses openGL ES library ( but records audio
> > to file).
>
> > Any sample code or documents will be helpful.
>
> > -Arif

-- 
unsubscribe: [email protected]
website: http://groups.google.com/group/android-porting

Reply via email to