i compile Android4.0 source with x86 compiler.
i use my display card with our driver,
found that surfaceflinger of android4.0  use GL_TEXTURE_EXTERNAL_OES
texture to compose surface
but my opengl driver doesn't support GL_TEXTURE_EXTERNAL_OES
currently.
so i change that to GL_TEXTURE_2D,but surfaceflinger can't draw
anything(native app that doesn't talk to surfaceflinger works well)
i want to ask that could i use GL_TEXTURE_2D instead? any side
effects ?

Thanks for attention!
regards

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