i compile Android4.0 source with x86 compiler. i use my display card with our driver, found that surfaceflinger of android4.0 use GL_TEXTURE_EXTERNAL_OES texture to compose surface but my opengl driver doesn't support GL_TEXTURE_EXTERNAL_OES currently. so i change that to GL_TEXTURE_2D,but surfaceflinger can't draw anything(native app that doesn't talk to surfaceflinger works well) i want to ask that could i use GL_TEXTURE_2D instead? any side effects ?
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