This is starting a new topic on an old thread.  Can you please start a new 
thread with new subject line to match? Thanks!

On Monday, June 24, 2013 4:46:27 AM UTC-7, Iroid wrote:
>
> Hi,
>        I am developing an audio conferencing application with 5 way 
> conference that will be part of Android firmware,.
>  Could you please let me know what is the best way to leverage Android 
> audio framework for this.
> as of now I am considering this doing on AudioTrack level only. but have 
> feeling that this is not the best way.
>
>
>
> appreciate your help.
> Thanks
>
>
> On Friday, September 7, 2012 9:14:29 PM UTC+5:30, Glenn Kasten wrote:
>>
>> 1. You didn't mention if you're developing Android apps or the platform. 
>> If you're an Android app developer, you should be using only documented 
>> public APIs. For audio output, that's Java language 
>> android.media.AudioTrack in SDK and C language OpenSL ES AudioPlayer with 
>> PCM buffer queue in NDK. The AUDIO_OUTPUT_FLAG_FAST is an internal 
>> symbol that's used only at the AudioTrack C++ level, and that's not a 
>> documented public API. So you should not need to deal with 
>> AUDIO_OUTPUT_FLAG_FAST.
>>
>> But if you're doing platform development such as porting, it can be 
>> helpful to understand the internal implementation in JB ... 
>> AUDIO_OUTPUT_FLAG_FAST is a hint from the API level that this 
>> application would like to use a lower latency, fewer feature, audio track 
>> if one is available.  The request is not guaranteed to be accepted by the 
>> audio server (AudioFlinger).  The fewer features that are not available 
>> include effects, as you said, and also sample rate conversion. If 
>> AudioFlinger can handle the request it will create a "fast track", 
>> otherwise a normal track.
>>
>> 2. The "fast" in FastMixer means that it executes more often, and that it 
>> uses less CPU time each time it runs, than the normal mixer thread.  The 
>> normal mixer thread runs about once every 20 ms, and the FastMixer thread 
>> runs at rate of once per HAL buffer (which is ideally less than 20 ms). The 
>> FastMixer thread supports up to 7 fast tracks, and does not support sample 
>> rate conversion of effects. So it uses a limited amount of CPU each time it 
>> runs. The normal mixer thread supports more tracks (up to 32), and supports 
>> sample rate conversion and effects. So it can use more CPU each time it 
>> runs. The main purpose of FastMixer design was not to take advantage of 
>> multi-core.
>>
>> On Tuesday, September 4, 2012 6:59:27 PM UTC-7, big_fish_ wrote:
>>>
>>> I am a android developer, I just read the FastMixer code of Jellybean.
>>>
>>> I have some questions, 
>>>
>>> 1, If submit AudioTrack with AUDIO_OUTPUT_FLAG_FAST flag, then this Track 
>>> can't do AudioEffect handle, right?
>>>
>>>     I noticed that FastMixer thread handle all FastTacks without 
>>> AudioEffect. Except mFastTracks[0], because the zero FastTrack is 
>>> passed from MixerThread which was already through mixer and effect handled. 
>>> right?
>>>
>>> 2, About the performance, why FastMixer is faster then before?
>>>
>>> If we have 20 tracks, we set 8 tracks as FastMixer, and 12 as normal 
>>> tracks, 
>>> then there are two threads to do mixer. So if we run on dual core CPU, then 
>>> we have multithreading adventage.
>>>
>>> But if we have 32 tracks are all as FastTrack, then MixerThread will not 
>>> do mixer. then there will have no multithreading adventage.
>>>
>>>
>>>
>>>

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