I think we don't care, because GRASP traffic density should be quite modest so load balancing isn't really an issue. In response to Michael, I don't think the source port matters at all for M_FLOOD messages. My code uses the o/s default, but it has no significance to the recipient.
Regards Brian On 28-Apr-20 10:22, Joel M. Halpern wrote: > I suspect that for most GRASP purposes, even if there is a layer 2 > network between the parties, we are not much worried about how LAG > handles GRASP packets? If we care about that, then the source port > should be randomized between flows, and stable for sequences of related > messages. > > Yours, > Joel > > On 4/27/2020 6:14 PM, Michael Richardson wrote: >> >> Brian E Carpenter <[email protected]> wrote: >> > No, that normally gets resolved when they actually start editing, but >> > yes of course it's on my checklist. >> >> > I'm quite sure the early aassignments were announced on the list, but >> > when I forget what values were pre-assigned I just go and look at my >> > code: >> >> I thought that early allocations were supposed to go into the document so >> they don't get assigned twice by mistake. >> >> > ALL_GRASP_NEIGHBORS_6 = ipaddress.IPv6Address('ff02::13') # LL >> multicast >> > ALL_GRASP_NEIGHBORS_4 = ipaddress.IPv4Address('224.0.0.119') # LL >> multicast >> > GRASP_LISTEN_PORT = 7017 # IANA port number >> >> Thank you. >> >> Is there any reason why the source port (for DULL, and normal) can't be port >> 7017 as well? >> It clearly could be any port... >> >> -- >> Michael Richardson <[email protected]>, Sandelman Software Works >> -= IPv6 IoT consulting =- >> >> >> >> >> _______________________________________________ >> Anima mailing list >> [email protected] >> https://www.ietf.org/mailman/listinfo/anima >> > > _______________________________________________ > Anima mailing list > [email protected] > https://www.ietf.org/mailman/listinfo/anima > _______________________________________________ Anima mailing list [email protected] https://www.ietf.org/mailman/listinfo/anima
