On the video we have OSCeleton running in Windows7 64bit, the executable is
precompiled for 32bit (look in the /bin/win32 directory) so it should work
ok in 32bit windows too :)
I've detected a couple of bugs that might cause the OSC message format to be
wrong for animata. I'll try to solve it today / tomorrow and push the fix to
github.

If you guys have any issues, you can post them here and I'll be glad to
help. Success stories are welcome too! ;)


On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius
<[email protected]>wrote:

> Unbelievable! Do you think this setup can work on Win32, or just Mac?
>
> 2010/12/20 Tony Gonçalves <[email protected]>
>
>> Hi guys,
>>
>>
>> We've been playing with the kinect recently and made a small proxy that
>> sends skeleton joint coordinates via OSC. We managed to control animata with
>> pretty good results :D
>>
>> You can watch it in action here: http://vimeo.com/17978808
>> (The animata part starts at 00:50)
>>
>> If you'd like to play with it you can get it here:
>> https://github.com/Sensebloom/OSCeleton
>>
>> To make it work with animata you need to run it like this: OSCeleton -d 2
>> -n 0 -mx 320 -my 240
>> you may need to play with the -mx and -my values a bit depending on the
>> resolution of your sprite.
>>
>> I'd like to thank you guys for making such an awesome piece of software,
>> we sure had alot of fun playing with it, and we're sure to be using it in
>> some future projects!
>>
>> Have fun ;)
>>
>> _______________________________________________
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>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
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