> -----Original Message-----
> From: Nick Davis [mailto:[EMAIL PROTECTED]
> Sent: Sunday, March 25, 2001 6:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: Antidote I want to help
> 
> 
> Hi,
> 
> I really liked Chris' generic element idea...
> 
> I created a prototype for the idea which uses
> the ANT DTD to determine an element's possible
> children.

What Ant DTD (I say this facetiously)? If we are going to use an approach
that does a one-to-one XML to editor mapping via a (nonexistent) DTD
mapping, then we are wasting our time with Antidote, because there are
plenty of free XML editors out there.

Editing build files (I prefer to call them definitions) is indeed one of
the goals of Antidote, but in a way that is supposed to remove the user
from the hierachical details of the XML file. That's not evident right now
in the current implementation because what's there now is just a hack to
get something out there. Ideally, each of the core tasks (and optionals via
plugins) would have a JavaBean Customizer developed for it that provides
high fidelity editing. Antidote would only resort to introspection (via the
DynamicCustomizer) if no customizer was found.

I'm not saying that what you have submiited precludes this, but I want to
raise the issue of whether we are just developing an XML editor, or
something that is persistence neutral.

> 
> I hope you like it.

I'll commit it, but please resubmit in the patch format specified by the
Jakarta guidelines.

sim

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