Here's what I have in the C# port now:
public virtual void Release( int marker )
{
_markDepth--;
}
public virtual void Rewind( int marker )
{
Seek( marker );
Release( marker );
}
public virtual void Rewind()
{
Seek( _lastMarker );
}
Sam
-----Original Message-----
From: Terence Parr [mailto:[email protected]]
Sent: Tuesday, March 03, 2009 8:01 PM
To: Sam Harwell
Cc: [email protected]
Subject: Re: [antlr-dev] cyclicDFAState template incompatible with
unbuffered tree node streams
Ah. ok, yeah, yank that added there and you should be okay. I agree
it's a bit weird.
Ter
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