Here's what I have in the C# port now:

public virtual void Release( int marker )
{
    _markDepth--;
}

public virtual void Rewind( int marker )
{
    Seek( marker );
    Release( marker );
}

public virtual void Rewind()
{
    Seek( _lastMarker );
}

Sam

-----Original Message-----
From: Terence Parr [mailto:[email protected]] 
Sent: Tuesday, March 03, 2009 8:01 PM
To: Sam Harwell
Cc: [email protected]
Subject: Re: [antlr-dev] cyclicDFAState template incompatible with
unbuffered tree node streams

Ah. ok, yeah, yank that added there and you should be okay. I agree  
it's a bit weird.
Ter

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