And btw, that what "inlinepush" do. (Look at the demo controller).

Application => Ape => Clients



Anthony Catel a écrit :
> Nouk,
>
> Dou you forget that APE offer a server-side Javascript API ? :) You 
> don't need to write a C module to listen a port.
>
> Look at : 
> http://www.ape-project.org/wiki/index.php/How_to_build_a_serverside_JS_module#Server
>
> You can just listen a port with a server JS module and manage APE 
> events/cmd/raw.
>
> Anthony
>
>
> nouknouk a écrit :
>   
>> Hi,
>>
>> I've got one more question about communication between my game server
>> (a 'classical' Java J2SE application) and the APE server that will run
>> on the same host.
>>
>> As I will use the APE server as kind of 'frontend' to manage users and
>> lobbys, the APE server and my game server will have to communicate in
>> both ways. Two examples:
>> - when a new user connects to the APE server, a callback should be
>> called in my (Java) game server.
>> - when a new game is created by my (Java) game server, it will use the
>> APE server to send a RAW to connected clients.
>>
>> For that I see yet 3 possibilities:
>>
>> 1/ make my Java game server act as any APE client, and connect to the
>> APE server with HTTP requests. In other words, it means re-write an
>> equivalent to the APE JSF in Java and include it in the game server.
>>
>> 2/ Write an APE server-side module in C that would open a (local)
>> listening TCP socket on which my Java game sever will connect. With a
>> tiny home-made protocol, i will be able to communicate in both ways.
>>
>> 3/ Write an APE server-side module in C that will be directly
>> accessible to my Java game server using JNI (Java Native Interface).
>>
>> As far as I tought to it:
>>
>> I don't like solution 1, because that means a complete rewrite of kind
>> of APE client in Java (lot's of code), and I will have to maintain
>> lot's of things each time a new version of APE server makes changes in
>> the JSF.
>>
>> I'm afraid with a C module with a socket (solution 2), because of
>> threading issues: my socket will have its own thread ; what will
>> happend if the socket thread fires an event while the APE server is
>> doing something else at the same time. I suppose server-side module
>> framework of APE server is not intended by default to be thread safe.
>> Moreover, it means an implementation of a complete protocol in both C
>> module and in my Java server (lot's of code)
>>
>> Solution 3 looks the more 'efficient' : the server C module would only
>> be kind of abstract wrapper interface (ie almost just C prototypes, no
>> code) to the native module APE functions, and all my specific code
>> will be in my Java server. But there's still the threading issue (game
>> server and APE server are in two separate thread) and as I never used
>> JNI before, I don't know if it is easily doable (especially sharing
>> the same library between two separate processes).
>>
>> Would anyone have an idea ... and good advices ?
>>
>> Best regards,
>>
>> Nouk²
>>
>>   
>>     
>
>   

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