Ah, I see.

I've submitted a bug about this:
http://ape-project.lighthouseapp.com/projects/39102/tickets/28-channels-not-acting-like-they-should#ticket-28-1

In my code I use the send command in the client side code, and this
still works.

Thanks!

2010/1/3 Anthony Catel <[email protected]>:
> Hi Chris,
>
> You can just hook the event when a user join the channel.
>
> Just use something like :
>
> Ape.addEvent('join', function(user, channel) {
>     if (channel.getProperty('name') == '*something')
> user.pipe.sendRaw(whatyouwant);
>  });
>
> About "non interactive channels", it's simple :
>
> - No one receiv a RAW when someone join/left the channel
> - No one can use the "SEND" command on that channel.
>
> But you can send a RAW on that channel using a "channel.pipe.sendRaw".
>
> That is ;)
>
> Anthony
>
> Le 03/01/10 22:25, Chris Roberts a écrit :
>> Hi Anthony,
>>
>> So ... If I, say, wanted to send all new clients the message "hello"
>> when they joined on a private channel, I'd have something like this:
>>
>> Ape.addEvent('init',function() { chan = Ape.mkChan("*private"); });
>> Ape.addEvent('adduser',function(user) { user.join("*private");
>> chan.pipe.sendRaw("hello"); });
>>
>> Or would I need to get the client to request the messages with a
>> custom command?
>>
>> Also I'm not completely sure about how the * works exactly: the
>> documentation is a rather vauge about this.  Does it mean that the
>> clients cannot see the messages being sent by other clients on the
>> same channel?  If this is supposed to be the case, then I've got some
>> code which doesn't work the way I'd expect.
>>
>> Thanks!
>>
>>
>>
>> 2010/1/3 Anthony Catel<[email protected]>:
>>
>>> Hi Chris,
>>>
>>> Indeed, you can force each users to join a private channel (the channel
>>> name must start with a star (*)).
>>> You can do that by writting a little server-side JS module with the help
>>> of :
>>>
>>> - Ape.addEvent('init', function() { chan = Ape.mkChan("*something")} ;
>>> - Ape.addEvent('adduser', function(user) { user.join('*something) });
>>>
>>> Then sending message with chan.pipe.sendRaw()
>>>
>>> Anthony
>>>
>>> Le 31/12/09 00:40, Chris R a écrit :
>>>
>>>> Hi list,
>>>>
>>>> Hope you've all had a pleasant holiday season so far!
>>>>
>>>> I'm working on a project which involves recieving SMSes through a web
>>>> interface in "real time".
>>>>
>>>> When the clients are connected, they join a channel which they can
>>>> listen on - this channel has the messages sent to it and all the
>>>> clients recieve it at once.  However, this means that if a client
>>>> connects later, it will not have any record of messages sent
>>>> previously (which is important in our case).  At the point at which we
>>>> send the message to the channel, we are also logging it in a MySQL
>>>> db.
>>>>
>>>> Is there any preferred way of letting new clients "catch up"?  My
>>>> thought was to have a "public" channel where all new messages are
>>>> sent, and then a private pipe which each client sets up where it
>>>> initially connects to, and asks for all the messages which have been
>>>> sent since a certain time (with a command like GET_MESSAGES_SINCE with
>>>> a parameter of a timestamp).
>>>>
>>>> I'm really pleased with what I've seen of the APE project so far -
>>>> perfect for what I want to do !
>>>>
>>>> Cheers,
>>>>
>>>> Chris R
>>>>
>>>> Volunteer Engineer
>>>> CSR FM 97.4, Canterbury, UK
>>>> http://www.csrfm.com/
>>>>
>>>>
>>>>
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>>>
>> ---
>> Chris R
>>
>> Volunteer Engineer
>> CSR FM 97.4, Canterbury, UK
>> http://www.csrfm.com/
>>
>>
>
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