Started working some days ago on learning APE for creating a
javascript MMO online game Engine, am just in the starting phases and
working on theories how to as effeciently as possible set up in
things.

Playin around with the idea how to position players around the map in
realtime atm, but cant really figure out a good way that seems
reasonable to be able to support a lot of players, I'll explain how
I've set up the engine so far. I'm using an canvas to draw a map of a
hash created of an SQL table that represents the map, maptiles are
represented in X and Y for positioning, evry draw (about 20 FPS) the
draw function takes out the relevent maptiles from the hash and draws
them correctly relevant to the actual X and Y which is seperated from
the X and Y of the map hash ( to create a fluent walk and not just
walking over tiles). So far so good, but when rendering players, i
need to be able to something similarly, check a hash, or the user list
properties of the Pipe to find out if other players are within view-
range of You, and then draw them accourdingly.

This i've accomplished trough using mootools each on the user list of
the pipe, what i'm worried about however is that running an each 20
times a second on the ENTIRE list of pipe users is not viable
longterm, that when the list of user grows. Imagine running this each
on thousands of hashe objects 20 times a second. I'm unsure though how
the mootools each and hash works though. Is this approach even viable,
if not, what would a smart solution be?

Thanks in advance.
And btw great job in the APE project, really blows me away in what is
acheievable.

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APE Project (Ajax Push Engine)
Official website : http://www.ape-project.org/
Git Hub : http://github.com/APE-Project/

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