I'm having a question regarding your experience with performance, not only on server but also on client side.
What is your experience with the amount of concurrent users in a chat, when you are using a standard interactive multi pipe. Depending on the amount of people in the chat, there would be a lot of users joining and leaving. My guess is, that this would have an impact not only on the server, but also on the client side. If every join or userleft event triggers some things on the client, can it cope with that? This "100000" user claim, is that something you could really do in a real live scenario, with join/userleft events every couple of miliseconds? Any experience on this? Well, basically, my questions can be condensed to: Can we afford to use an interactive multipie for up to 1000 concurrent users when the client has to react on join and userleft events? Thanks -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/
