Hi, Is there a little bit of acknowledgement of receipt in APE?
Client sending to server: I believe there is not much problem as the server returns something on every custom command sent by the client (and can even send an error code or whatever is needed) Server sending to client: That seems more complicated to me. Is there any way at all (without adding my own layer) to know that a command/message sent by the server has been received by the client. I have started to implement my custom acknowledgement of receipt but realize that there might already be some hidden indicator that would just let me know this, without much more trouble. In any case, any thoughts on this subject truly appreciated. I really need to check that a raw has been received. I am working on a board game server and I can't allow that a move gets lost in cyberspace, as it happens currently, with a relatively high frequency (maybe 1 out of 500 messages for some) for some unlucky players, resulting in one game out of 10 freezing for them. On my computer however, I have never seen a frozen game which confirms that the quality of the client Internet connection is the limiting factor here. Thanks in advance. Nicolas. -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/
