Hi,

Is there a little bit of acknowledgement of receipt in APE?

Client sending to server:
I believe there is not much problem as the server returns something on
every custom command sent by the client (and can even send an error
code or whatever is needed)

Server sending to client:
That seems more complicated to me. Is there any way at all (without
adding my own layer) to know that a command/message sent by the server
has been received by the client. I have started to implement my custom
acknowledgement of receipt but realize that there might already be
some hidden indicator that would just let me know this, without much
more trouble.

In any case, any thoughts on this subject truly appreciated.

I really need to check that a raw has been received. I am working on a
board game server and I can't allow that a move gets lost in
cyberspace, as it happens currently, with a relatively high frequency
(maybe 1 out of 500 messages for some) for some unlucky players,
resulting in one game out of 10 freezing for them. On my computer
however, I have never seen a frozen game which confirms that the
quality of the client Internet connection is the limiting factor here.

Thanks in advance.

Nicolas.




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APE Project (Ajax Push Engine)
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