Well, I am not selling or distributing the game. I am hosting it on my
webserver, and charging players to play the game via my website.

Players do not download or install any software, just log in and play
the game through the browser. I want to use APE to make the game "real
time" like the MMO demo on APE's website.

On Apr 24, 12:55 am, Pablo Tejada <[email protected]> wrote:
> Yes it is licensed under GPL,
> Consider what i said and check this thread for 
> insightshttp://stackoverflow.com/questions/379510/is-this-legal-gpl-software-...
>
>
>
>
>
>
>
> On Mon, Apr 23, 2012 at 7:48 PM, Orthonormal <[email protected]> wrote:
> > I am new to software development and licenses but I think APE is
> > licensed under GNU GPL from what I gathered here:
> >http://www.ape-project.org/gpl.html
>
> > On Apr 24, 12:28 am, Wes Garland <[email protected]> wrote:
> > > APE is licensed under the GPL?
>
> > > Wes
>
> > > On 23 April 2012 19:27, Orthonormal <[email protected]> wrote:
>
> > > > Hi, I am making a browser game and charging players to play my game.
> > > > Am I allowed to use APE without releasing my game under the GPL
> > > > license?
>
> > > > To clarify: the game will be browser based. Similar to the browser
> > > > based MMO demo on APE's website.
>
> > > > Does this count as "distributing" APE? Or am I charging for providing
> > > > a service and hence not distributing APE?
>
> > > > # Sorry, I am relatively new to software development. :)
>
> > > > --
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> > > > ---
> > > > APE Project (Ajax Push Engine)
> > > > Official website :http://www.ape-project.org/
> > > > Git Hub :http://github.com/APE-Project/
>
> > > --
> > > Wesley W. Garland
> > > Director, Product Development
> > > PageMail, Inc.
> > > +1 613 542 2787 x 102
>
> > --
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> > APE Project (Ajax Push Engine)
> > Official website :http://www.ape-project.org/
> > Git Hub :http://github.com/APE-Project/

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