Bingo!!

I changed to:

     rt = JS_NewRuntime(8L*8L * 1024L * 1024L); 

and even:

     rt = JS_NewRuntime(8L*8L*8L * 1024L * 1024L); 

It worked.

I can now generate 64 more objects!

Many thanks!

I strongly suggest to put this last line as default in APE. I don't see why 
this would be a problem (and I can tell you the existing line has caused me 
weeks of time!).

Thoughts?

PS: many many thanks Peter and Anthony!


Le vendredi 5 décembre 2014 21:54:19 UTC, Nicolas a écrit :
>
> Many thanks Peter. Very helpful.
>
> I guess I have to recompile APE with bigger values.
>
> Any idea why the limit is so low?
>
> I figure a 100,000 array is very small and am very suprized noone else 
> ever ran into this limitation.
>
> Thanks again.
>
>
>>

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