Thanks for that.
To which framework do you refer ?
This:
https://github.com/ptejada/ApePubSub
or this:
https://github.com/ptejada/APE-Client-JavaScript
?
On Wednesday, July 8, 2015 at 3:28:11 PM UTC+2, Nicolas wrote:
>
> My best advice is to look at the demo sources.
>
> Also, you should check out Pablo Tejada's framework for simplifying APE on
> the client side.
>
> On the server side, you should register your own commands like this:
>
> Ape.registerCmd("ACK_RECEIPT", true, function(params, info){
> Ape.log("ACK_RCPT - r_ID :"+params.raw_id + ", pag_cntr
> :"+params.page_counter +", u_id :"+info.user.user_id);
>
> });
>
> Also, you will use Mysql support. Be aware that unlike PHP, calls to Mysql
> are asynchronous, which means that the reply is non-blocking. This raises
> issues when you want to give immediate answers to a command (you can't). It
> also complicates things as far as variables management is concerned because
> variable values may have changed between the moment you call Mysql and the
> moment the reply comes. This is similar to issues you have to deal when you
> make a loop of calls to setTimeout in Javascript.
>
> Then if you know how to program Javascript cleanly you should make great
> things.
>
> Hope this helps.
>
> PS: I have learned too late that objects are better than arrays for APE.
> If you store things, store (and send) them as objects. They will take less
> memory but most importantly they will avoid issues with the 0 in arrays (if
> you send an array via APE, the indexes always start at 0 which messes up
> your array).
>
>
>
>
>
>
>
>
> On Wednesday, July 8, 2015 at 2:56:18 PM UTC+2, Al wrote:
>>
>> This guys got the same complains as me:
>>
>> https://lastzero.net/2010/09/ape-ajax-push-engine/
>>
>> And that was in 2010.
>> I've seen many good projects before that nobody uses because lack of
>> documentation. Pity :(
>>
>> On Wednesday, July 8, 2015 at 2:43:39 PM UTC+2, Al wrote:
>>>
>>> Nice, but how do I get going on this with no documentation and zero
>>> examples to find. Care to share some source code?
>>>
>>> On Wednesday, July 8, 2015 at 2:06:59 PM UTC+2, Nicolas wrote:
>>>>
>>>> Yes all this is possible (and more).
>>>>
>>>> I have done most of what you need on my board gaming platform. Check
>>>> out www.happymeeple.com/en/ and you will see main chat (=inn),
>>>> one-on-one chats and friends list. I also added likes (as well as reward,
>>>> ban, delete buttons for admin).
>>>>
>>>> Hope this helps.
>>>>
>>>>
>>>>
>>>> On Wednesday, July 8, 2015 at 1:48:34 PM UTC+2, Al wrote:
>>>>>
>>>>> Hello,
>>>>>
>>>>> I was looking at APE as a possible solution for multi channel chatting
>>>>> solution.
>>>>> I read through the documentation and I must say it is very poor :(
>>>>> Nowhere I could find any walk-through regarding the implementation of
>>>>> server-side logic. Yes there are some API documentation but this is not
>>>>> much of an information if you never did anything with APE before.
>>>>>
>>>>>
>>>>> What I'm looking to achieve is something like this:
>>>>>
>>>>> Multi channel chat where a user can join a channel and chat with
>>>>> everyone else.
>>>>> The user must be registered and logged in.
>>>>> On joining the channel the user will get a subset of latest messages
>>>>> (from DB I guess) with the possibility to request even older ones.
>>>>> Possibility for private messaging with options like block/ignore other
>>>>> user, add-as-friend, de-friend (again, all goes to DB).
>>>>>
>>>>> When a user is online he also joins automatically another channel, his
>>>>> "friends-hub" where he get notified when friends are active on other
>>>>> channels.
>>>>>
>>>>>
>>>>> Can all this be achieved with APE?
>>>>>
>>>>>
>>>>> I will appreciate if someone could share some code to get me started.
>>>>>
>>>>> Thanks!
>>>>>
>>>>
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