On Thu, Oct 16, 2014 at 11:33 AM, 张辉 Jack Zhang <zhvi...@hotmail.com> wrote:
> Thanks for the reply, just > 2 more questions: > > Why does it not support es 3/3.1? Any plan to support it? > Just because nobody did the work. Most of my work focuses on desktop OpenGL and Direct3D. I don't have GLES3 samples / implementations off-hand so I can test it, so no plan to doit myself. I took a quick look and I don't think it would be a lot of work. Most of the GL entry points are there due to the overlap with desktop GL. So it's mostly a matter of updating the egltrace.so wrapper and eglretrace components to understand and recreate GLES 3.x contexts. It shouldn't take more than 1-2 of days, even for somebody not familiar with Apitrace code. > Does windows apitrace support OpenGL 4.3, 4.4,4.5? I mean the highest > version it supports? > Yes, all entry-points for OpenGL 4.5 are there. However persistent buffer mappings are not supported yet. Apitrace will warn about that. I have plans to tackle that, but it is a tough nut to crack. > Sorry I can't find these information on wiki, it would be really great if > you can let me know. > No prob. Yeah, we should have this info somewhere. I've updated http://apitrace.github.io/#features to have it. Jose > Thank you very much. > > Jack > > > 在 2014年10月16日,19:52,José Fonseca <jose.r.fons...@gmail.com> 写道: > > No, it doesn't. > > Jose > > On Wed, Oct 15, 2014 at 2:16 AM, 张辉 Jack Zhang <zhvi...@hotmail.com> > wrote: > >> Hi, >> >> I only see there is some gles2 codes there. >> So, I was wondering if apitrace support ogengl es 3 or 3.1 on android and >> linux ? >> >> >> >> Thanks! >> --- >> Jack Zhang >> >> _______________________________________________ >> apitrace mailing list >> apitrace@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/apitrace >> >> >
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