On 2/17/18 8:07 PM, John Johansen wrote:
So the idea is to wait for 3.0 (BETA?) to implement this long-topic NVIDIA issue then?
That would be really nice way, I guess, to fix this in one go, instead of
"temporar-stuff-and-real-fix-later".
No the beta won't be a few weeks, I plan to kick out the error and warn patches
this weekend, I expect we can have the fix in the beta
That would be fast... I will need to research how to run latest AppArmor
or my (virtual?) machine to work on thought.
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