On 6/18/18 4:04 PM, Brian Paul wrote:
On 06/16/2018 12:27 PM, Vincas Dargis wrote:
I would like to propose appropriate changes to AppArmor profiles/abstractions to fix current denied access to this cache when needed. But this implies.. naming, documenting things, and I am not sure if these changes in AppArmor should be handled as X-related, Mesa-related, Intel-related, some-specific-API-related, etc, etc.

This is not a feature that I've personally worked on, but basically, any application which uses OpenGL (Mesa) might try to use the shader cache directory.  Also, some drivers might use it while others don't.  Since that will probably change over time, I would not filter by GPU type.

Thank you, that was really helpful!

I will work on new "mesa" abstraction then.

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