This adds some (brief) instructions about how to install & use lispbuilder-sdl on OS-X

-Hazen

Index: index.html
===================================================================
--- index.html  (revision 483)
+++ index.html  (working copy)
@@ -363,7 +363,8 @@
          <li><a href="#installation">Installation</a></li>
          <ol>
            <li><a href="#windows">Windows</a></li>
-           <li><a href="#linux">Linux</a></li>
+           <li><a href="#linux">Linux</a></li>
+           <li><a href="#macosx">Mac OS-X</a></li>
            <li><a href="#winalt">Windows Alternate</a></li>
            <ol>
              <li><a href="#prereq">Prerequisites</a></li>
@@ -654,7 +655,22 @@
       <font color=red>NOTE:</font> CFFI will attempt to 
       load the .so libraries from the standard Linux .so library search path.
     </p>
-    
+
+    <h3><a class=none name="macosx">Mac OS-X Installation</a></h3>
+    <p> In addition to downloading LISPBUILDER you need to install the SDL 
framework 
+       <a href="http://www.libsdl.org/";>available here.</a>
+    </p>
+    <p>
+      To use SDL you first need to compile the OS-X specific helper library 
located
+      in lispbuilder-sdl/cocoahelper, just cd to this directory and type 
"make".
+      Then before trying to run any SDL programs you need to load the 
cocoahelper
+      package: 
+      <pre>(asdf:operate 'asdf:load-op :cocoahelper)</pre><br>
+      This creates an instance of NSApplication that serves as a bridge 
between SDL 
+      and Cocoa, similiar to that used by the Python project Pygame. If this is
+      successful, you should see the icon for a generic OS-X ap appear in your 
dock.
+    </p>
+    
     <h3><a class=none name="winalt">Windows Alternate Installation</a></h3>
     <p>This section describes a more detailed process of installing and 
       configuring LISPBUILDER. For example, 

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