This adds some (brief) instructions about how to install & use
lispbuilder-sdl on OS-X
-Hazen
Index: index.html
===================================================================
--- index.html (revision 483)
+++ index.html (working copy)
@@ -363,7 +363,8 @@
<li><a href="#installation">Installation</a></li>
<ol>
<li><a href="#windows">Windows</a></li>
- <li><a href="#linux">Linux</a></li>
+ <li><a href="#linux">Linux</a></li>
+ <li><a href="#macosx">Mac OS-X</a></li>
<li><a href="#winalt">Windows Alternate</a></li>
<ol>
<li><a href="#prereq">Prerequisites</a></li>
@@ -654,7 +655,22 @@
<font color=red>NOTE:</font> CFFI will attempt to
load the .so libraries from the standard Linux .so library search path.
</p>
-
+
+ <h3><a class=none name="macosx">Mac OS-X Installation</a></h3>
+ <p> In addition to downloading LISPBUILDER you need to install the SDL
framework
+ <a href="http://www.libsdl.org/">available here.</a>
+ </p>
+ <p>
+ To use SDL you first need to compile the OS-X specific helper library
located
+ in lispbuilder-sdl/cocoahelper, just cd to this directory and type
"make".
+ Then before trying to run any SDL programs you need to load the
cocoahelper
+ package:
+ <pre>(asdf:operate 'asdf:load-op :cocoahelper)</pre><br>
+ This creates an instance of NSApplication that serves as a bridge
between SDL
+ and Cocoa, similiar to that used by the Python project Pygame. If this is
+ successful, you should see the icon for a generic OS-X ap appear in your
dock.
+ </p>
+
<h3><a class=none name="winalt">Windows Alternate Installation</a></h3>
<p>This section describes a more detailed process of installing and
configuring LISPBUILDER. For example,
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