On 6/4/07, Luke J Crook <[EMAIL PROTECTED]> wrote:

Anthony Fairchild wrote:
> Now with those changes, I'm still having trouble getting my game to
> work.  I can get the game window to show, but mouse clicks and key
> presses do not work.  Regarding cocoahelper, the website states:
>
>
> I'm using Lispworks Pro 5.0.2 on an Intel Mac with the latest OS
patches.

Can you run any of the examples?


The examples are not working either.  They behave much like my game does, a
window pops up, but no response from keyboard or mouse.

I've never used a Mac so I have to debug blind.


Understood.  If you want, you can add me as a tester for Mac w/ lispworks.
I'm also running Linux and Windows, both working great, BTW.

"This creates an instance of NSApplication that serves as a bridge
> between SDL and Cocoa, similiar to that used by the Python project
> Pygame. If this is successful, you should see the icon for a generic
> OS-X ap appear in your dock."
>
> But I dont see an OS-X app in the doc after cocoahelper is loaded.

In "cocoahelper.m", it seems that registering with the dock is enabled
when SDL_USE_CAPS is #defined. It is, but it is #undef'ined on the very
next line.

#define         SDL_USE_CPS             1
#undef SDL_USE_CPS

I would comment out "#undef SDL_USE_CPS" and rebuild.


Good call,  I'll give that a try!  I'm digging through the code right now,
and I think I have a basic understanding of what it is doing.  I'm not used
to Obj C syntax, so that's the biggest problem I'm facing at the moment.

Anthony

- Luke
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