On 04/06/07, Anthony Fairchild <[EMAIL PROTECTED]> wrote:

> If GLFW will allow me to open an SDL window, then I would like to look at
> your binding.  Otherwise I will make an attempt to fix the cocoahelper
> first.
I'd doubt it.  If your app only used OpenGL, then you might be able to
use GLFW to open the window & SDL for the audio.  However, I don't
think you'll have an easy time of it.

Good luck with getting Cocoahelper working.  If I were you, I'd look
at how other non-C languages (ie Python and Pygame) manage it.  The
two main problems that you need to work around are
1. Starting a Cocoa application when your app is initially a console
app (this may not be the problem with Lispworks, but it is for any
Slime based connection)
2. OS X dispatches events to a "main" thread - so you need to ensure
that your event handling is in the correct thread.

Cheers
Brad
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