On 04/06/07, Anthony Fairchild <[EMAIL PROTECTED]> wrote: > If GLFW will allow me to open an SDL window, then I would like to look at > your binding. Otherwise I will make an attempt to fix the cocoahelper > first. I'd doubt it. If your app only used OpenGL, then you might be able to use GLFW to open the window & SDL for the audio. However, I don't think you'll have an easy time of it.
Good luck with getting Cocoahelper working. If I were you, I'd look at how other non-C languages (ie Python and Pygame) manage it. The two main problems that you need to work around are 1. Starting a Cocoa application when your app is initially a console app (this may not be the problem with Lispworks, but it is for any Slime based connection) 2. OS X dispatches events to a "main" thread - so you need to ensure that your event handling is in the correct thread. Cheers Brad _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
