Andreas Davour wrote:
> On Wed, 19 Dec 2007, Michael Ben-Yosef wrote:
> 
>> Luke Crook wrote:
>>> If you are using the sdl_gfx library then you may as well use the functions 
>>> in
>>> lispbuilder-sdl-gfx as these functions will always be more efficient than 
>>> the
>>> Lisp native functions in lispbuilder-sdl. However, 90% of the functions in
>>> SDL_gfx have lispbuilder-sdl equivalents.
>>>
>>> What functions in sdl-gfx are you using?
>> At the moment, I'm only using sdl-gfx:draw-pixel-*. I'll be needing to
>> draw some strings soon, and I will probably also use the roto-zoomer.
>>
>> As you know, sdl-gfx:draw-aa-polygon gives anti-aliased polygons and
>> sdl-gfx:draw-filled-polygon gives filled polygons; but I need polygons
>> which are both filled and anti-aliased. :-) Hence I'm using the cl-aa
>> package from cl-vectors. Now I see that the ASDF system called
>> "lispbuilder-sdl-cl-vectors" provides a function, image-put-pixel, which
>> can be used to get a "callback" put-pixel function for cl-aa. (I was
>> just using my own callback wrapped around sdl-gfx:draw-pixel-*.) Anyway,
>> I'm starting to just think out loud here.
> 
> Could I bee so bold as to inquire what you're working on?

A little tennis game, which will hopefully be addictive and 
network-playable. I'll probably release it under GPL if it's good 
enough. Don't expect to see it soon, though, since I have a lot of other 
commitments at the moment.

While we're at it, to those, including you, who are happy to volunteer 
this information: what are people using the Application Builder for?

Michael

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