Hi Luke, 

It wasn't much work. Lispbuilder-sdl is pretty easy once you get the
hang of it. Virtually all the SDL specific code is in console.lisp in
the repo:

http://github.com/dto/rlx/raw/master/console.lisp

On Mon, 2008-12-01 at 12:40 -0800, Luke Crook wrote:
> Great video :)
> 
> How much work was involved to use lispbuilder-sdl as the back-end?
> 
> - Luke
> 
> On Mon, 01 Dec 2008 06:23:59 -0800, David O'Toole <[EMAIL PROTECTED]> wrote:
> 
> >
> > Hey Luke and friends,
> >
> > here is a narrated screencast video I made today of my early-alpha
> > roguelike game engine, which is about 85% of the way ported to Common
> > Lisp (from Emacs Lisp).
> >
> > http://dto.mamalala.org/rlx-explod.ogv
> >
> > Project info is at http://dto.mamalala.org/notebook/rlx.html
> >
> > What do people thinK?
> >
> > _______________________________________________
> > application-builder mailing list
> > application-builder@lispniks.com
> > http://www.lispniks.com/mailman/listinfo/application-builder
> 
> 
> _______________________________________________
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