Hi Luke, It wasn't much work. Lispbuilder-sdl is pretty easy once you get the hang of it. Virtually all the SDL specific code is in console.lisp in the repo:
http://github.com/dto/rlx/raw/master/console.lisp On Mon, 2008-12-01 at 12:40 -0800, Luke Crook wrote: > Great video :) > > How much work was involved to use lispbuilder-sdl as the back-end? > > - Luke > > On Mon, 01 Dec 2008 06:23:59 -0800, David O'Toole <[EMAIL PROTECTED]> wrote: > > > > > Hey Luke and friends, > > > > here is a narrated screencast video I made today of my early-alpha > > roguelike game engine, which is about 85% of the way ported to Common > > Lisp (from Emacs Lisp). > > > > http://dto.mamalala.org/rlx-explod.ogv > > > > Project info is at http://dto.mamalala.org/notebook/rlx.html > > > > What do people thinK? > > > > _______________________________________________ > > application-builder mailing list > > application-builder@lispniks.com > > http://www.lispniks.com/mailman/listinfo/application-builder > > > _______________________________________________ > application-builder mailing list > application-builder@lispniks.com > http://www.lispniks.com/mailman/listinfo/application-builder _______________________________________________ application-builder mailing list application-builder@lispniks.com http://www.lispniks.com/mailman/listinfo/application-builder