Hi, Is it possible to join the project? (My google account username is elliottslaughter.)
On http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL, compatibility for OS X/SBCL is marked as NA, but as you can see from http://www.sbcl.org/platform-table.html, SBCL is compatible with OS X on both x86 and PPC. I've noticed that the installation instructions for Windows/SBCL and Windows/CLISP aren't yet written. I would personally like to see these guides get fleshed out, and would be willing to help write them. (I already wrote a couple of guides for installing my game on Windows/SBCL at http://cses.ucsd.edu/cses/wiki/index.php?pagename=Lisp%20Installation and http://cses.ucsd.edu/cses/wiki/index.php?pagename=LRPG%20Installation.) On Fri, Dec 5, 2008 at 1:09 PM, Justin Heyes-Jones <[EMAIL PROTECTED]>wrote: > Hi All! > > Luke and I have been moving the application builder project from > sourceforge onto google code. > > Google code offers better visibility for the project, very reliable > SVN hosting and a solid wiki with issue tracking. > > The entire subversion repository and history has been moved over. > We've done a lot of work on the wiki updating the documentation and so > on. > > Please check it out when you get an opportunity, and let us know if > there are any issues. > > http://code.google.com/p/lispbuilder/ > > Have fun. > > Justin Heyes-Jones > _______________________________________________ > application-builder mailing list > application-builder@lispniks.com > http://www.lispniks.com/mailman/listinfo/application-builder > -- Elliott Slaughter "Any road followed precisely to its end leads precisely nowhere." - Frank Herbert
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