Hi,
Is it possible to join the project? (My google account username is
elliottslaughter.)

On http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL, compatibility
for OS X/SBCL is marked as NA, but as you can see from
http://www.sbcl.org/platform-table.html, SBCL is compatible with OS X on
both x86 and PPC.

I've noticed that the installation instructions for Windows/SBCL and
Windows/CLISP aren't yet written. I would personally like to see these
guides get fleshed out, and would be willing to help write them. (I already
wrote a couple of guides for installing my game on Windows/SBCL at
http://cses.ucsd.edu/cses/wiki/index.php?pagename=Lisp%20Installation and
http://cses.ucsd.edu/cses/wiki/index.php?pagename=LRPG%20Installation.)

On Fri, Dec 5, 2008 at 1:09 PM, Justin Heyes-Jones <[EMAIL PROTECTED]>wrote:

> Hi All!
>
> Luke and I have been moving the application builder project from
> sourceforge onto google code.
>
> Google code offers better visibility for the project, very reliable
> SVN hosting and a solid wiki with issue tracking.
>
> The entire subversion repository and history has been moved over.
> We've done a lot of work on the wiki updating the documentation and so
> on.
>
> Please check it out when you get an opportunity, and let us know if
> there are any issues.
>
> http://code.google.com/p/lispbuilder/
>
> Have fun.
>
> Justin Heyes-Jones
> _______________________________________________
> application-builder mailing list
> application-builder@lispniks.com
> http://www.lispniks.com/mailman/listinfo/application-builder
>



-- 
Elliott Slaughter

"Any road followed precisely to its end leads precisely nowhere." - Frank
Herbert
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