Hi,
Can you include or point me to the source for lispbuilder-sdl-glue.dll? I
can't seem to find it anywhere.

Thanks.

On Sat, Jan 17, 2009 at 11:06 PM, Luke Crook <[email protected]> wrote:

> The SDL library creates a new thread to process audio data. It is this
> thread that performs callbacks into the Lisp process to request audio
> data. Because the audio thead is unknown to the Lisp process, a hang or a
> crash results. Lispworks supports callbacks from foreign unknown threads
> so this is not an issue, but SBCL, ECL & CLISP do not. I'm not sure what
> the situation is under Linux & OS X.
>
> One alternative is a wrapper that handles the callback, then copies the
> audio data to a global variable and sleeps until the buffer is filled by
> lispbuilder-sdl. lispbuilder-sdl reads a variable each game loop to
> determine if the audio buffer is empty, fills the buffer if necessary and
> then wakes up the glue library which then copies audio data from the
> global variable into the callback. A disadvantage is that audio will break
> up if the frame rate is too low and the audio buffer too small. 15 fps and
> above seems to work fine, but 10 fps is too slow.
>
> I have written a glue library to do this (glue-lispbuilder-sdl.dll). It is
> Windows only at the momemnt. If someone can run MIXER-TEST & SQUASHED in
> OS X & Linux and let me know if these crash then I'll create the necessary
> makefile for the glue library.
>
> This is now in SVN. The glue DLL is available from
> code.google.com/p/lispbuilder/downloads/list in the windows binary
> archive, win32-lispbuilder-sdl-binaries-1.2.12.tgz.
>
> - Luke
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>



-- 
Elliott Slaughter

"Any road followed precisely to its end leads precisely nowhere." - Frank
Herbert
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