Hi everyone, I just wanted to share my new game, Bunny Slayer. Well, it isn't really a game yet, but the player can walk around and swing a sword at things that might pass for bunnies if you were blindfolded, so that's what I call it.
Anyways, I've posted the source and a Windows binary at http://elliottslaughter.net/bunnyslayer/about This project supplanted the LRPG I was developing earlier. The game engine is the same, I'm just trying to put some effort into making original graphics. The game engine itself is based on an object composition model inspired by the Lisp Game Engine[1]. Most recently, I have been working on saving and loading games, and incremental, procedural content generation (i.e. the game creates a maze as the player is walking through different rooms). Let me know what you think. Any comments would be appreciated. [1] http://code.google.com/p/lisp-game-engine/ -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay
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