On Wed, 01 Jul 2009 13:29:14 -0700, Žiga Lenarčič <[email protected]> wrote:
> Also another question: is it possible to use a lispbuilder-sdl > surface as a texture in cl-opengl? I'd like to use opengl with ttf > fonts. Yes, this is possible. To test OpenGL textures in lispbuilder-openrm I set the SDL display surface, sdl:*default-display*, as a shared OpenGL texture. All blits to sdl:*default-display* appear in the OpenGL texture. Works well as a quick OpenGL back-end for SDL. > Also - how should window resizes be handeled on mac os x? I recieve a > resize message, but I don't want to call > (sdl:window ..) upon resize (in cocoa helper it creates another > window entry), only resize it? Any way to just delete the surface and > attach a new (correctly sized) one to the window? Please use; RESIZE-WINDOW The only required parameters are the width/height. If the other keywords are unspecified then the values from the current window are used. - Luke _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
