On Sun, Jul 19, 2009 at 5:53 PM, Luke J Crook <l...@balooga.com> wrote:
> On Sat, 18 Jul 2009 23:51:38 -0700, Elliott Slaughter > <elliottslaugh...@gmail.com> wrote: > > > On the same note, Lispbuilder-SDL also works with Allegro CL on Mac > > (Intel). > > So the platforms that do not work are, ECL/win32 and CCL/OS X? > And also ECL on OS X (see my message on Fri, Jul 3, 2009 at 5:18 PM PST). ECL just seems to be unstable in general. I only just got ECL 9.7.1 to work in Linux; the cvs version has not worked for me recently. Considering I just got ECL to work on Linux, maybe I should try OS X on the same version.... I can't get ECL to work on Windows at all. Apparently, ECL isn't really maintained on cygwin, and the mingw version hasn't worked since 9.4 [1]. I finally got the mingw branch of ECL to compile [2], but it can't load asdf :-(. Juan claims that the version 9.6 compiles on MS Visual Studio [3], but I haven't tried yet. [1] http://article.gmane.org/gmane.lisp.ecl.general/5384/ [2] http://thread.gmane.org/gmane.lisp.ecl.general/5337/ [3] http://article.gmane.org/gmane.lisp.ecl.general/5410/ That is pretty good. > Yeah, it's good for most of what I want to do. I wish ECL would behave itself more, because I'd really like to get games running on some sort of an ARM processor, and I'm not sure CLISP is fast enough for what I want to do. -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay
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