2010/8/12 Luke Crook <l...@balooga.com>:
> What function would your shared library perform?
> You can take a look at
> http://code.google.com/p/lispbuilder/source/browse/#svn/trunk/lispbuilder-sdl/glue
> for an idea of how to write such a library. This is the glue library that
> handles the SDL audio callback.

I would just handle the audio-stuff myself, i.e. write that part of
the game in C and load it into CL then.

That Glue-Library sounds interesting. How do I tell lispbuilder-sdl to
use it (and how do I compile it under Windows anyway?).

>> Hm well. The situation under CL is quite discouraging, because at
>> least under windows its quite hard to get over the dependency hell,
>> when there are no evolved standards of how to deploy the projects, and
>> half of the software doesnt even compile under cygwin (which is the
>> poorest solution anyway). Thats one reason why I dropped sdl-image and
>> lisp-magick from my project and currently try to use my own code to
>> handle Windows Bitmaps, and why I dont want to use sdl-mixer. But
>> thats a more general problem.
>
> Sounds like there is not much left of lispbuilder-sdl that your are using ;)

I am using lispbuilder-sdl mainly as a graphics library. I used
sdl-image, but I currently want to drop as many dependencies as
possible. Dependencies are bad.

> Does lispbuilder-sdl even work in ECL?

At least it used to, about one year ago. But much too slow to really use it.

- Christoph
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