2010/8/12 Luke Crook <l...@balooga.com>: > What function would your shared library perform? > You can take a look at > http://code.google.com/p/lispbuilder/source/browse/#svn/trunk/lispbuilder-sdl/glue > for an idea of how to write such a library. This is the glue library that > handles the SDL audio callback.
I would just handle the audio-stuff myself, i.e. write that part of the game in C and load it into CL then. That Glue-Library sounds interesting. How do I tell lispbuilder-sdl to use it (and how do I compile it under Windows anyway?). >> Hm well. The situation under CL is quite discouraging, because at >> least under windows its quite hard to get over the dependency hell, >> when there are no evolved standards of how to deploy the projects, and >> half of the software doesnt even compile under cygwin (which is the >> poorest solution anyway). Thats one reason why I dropped sdl-image and >> lisp-magick from my project and currently try to use my own code to >> handle Windows Bitmaps, and why I dont want to use sdl-mixer. But >> thats a more general problem. > > Sounds like there is not much left of lispbuilder-sdl that your are using ;) I am using lispbuilder-sdl mainly as a graphics library. I used sdl-image, but I currently want to drop as many dependencies as possible. Dependencies are bad. > Does lispbuilder-sdl even work in ECL? At least it used to, about one year ago. But much too slow to really use it. - Christoph _______________________________________________ application-builder mailing list application-builder@lispniks.com http://www.lispniks.com/mailman/listinfo/application-builder