Hey Yair, Looks like they finally released Unity3D 5.2.0p1 on Sep 18th:
https://unity3d.com/unity/qa/patch-releases/5.2.0p1 Including: - (719252) - Tizen: Fixed crashes on launch of Tizen projects. - *(none) - Tizen: Fixed Tizen Store certification errors.* - (none) - Tizen: Implemented an API to retrieve the window handle. - (none) - Tizen: Improvements to error messages. Please do let this group know if you manage to get your game into the Tizen Store! On Thu, Aug 13, 2015 at 8:57 PM, Carsten Haitzler <ti...@rasterman.com> wrote: > On Thu, 13 Aug 2015 19:03:37 -0400 Yair Salomon <yairsalom...@gmail.com> > said: > > > I'm submitting my Unity game to the Tizen store but was rejected because > of > > an undocumented api issue, the thing is that I can't figure out what the > > problem is. > > > > It might be a Unity3D issue as I am the first person on attemting to put > a > > game using Unity3D. > > > > > > Thanks in advance > > Yair Salomon > > > > > > PS: I have attached you the rar file you send with the reasons of > > rejections.d > > 3_core_whitelist.txt > > that i think (i don't know how the store does its stuff) is listing "bad > apis". > > first _s_Skin* seem to be api's not from tizen at all... they seem to be > unresolved symbols to something unity (3d model) related. that smells bad. > where do these come from? surely not tizen. > > but it's the others that are not permitted. > > ecore_evas_window_get() almost definitely is not as this exposes display > system > specific stuff (window id) which basically says - you're relying on display > system which we will change in future (x11 -> wayland) ... > > app_exit seems to have been a wonderful api break from 2.2 to 2.3. it's now > ui_app_exit(). tho native c apps were not allowed in 2.2 ... so it shouldnt > have affected anyone. > > then we have ecore_evas_ecore_evas_get() which does mean something is > playing > with the lower level api's below the higher level elm porting layer... and > ecore_imf_* too - to do input method handling - that is not listed as an > "allowed" api. > > so the problem is likely the unity engine tizen port itself is using these > ... > and thus you are being pinged for it. this likely needs to be fixed in the > unity tizen port. what i'm surprised at here is that there was no actual > check > of this BEFORE announcing tizen support in unity and then having developers > depend on it. > > so this is something where unity devs (and tizen devs) need to talk and > work > this out. some are simply changes for unity devs to move to, others may > require > rewriting a whole blob of code (ecore_imf and ecore_evas api usages) and > finding the mysterious _s_Skin ... api references. > > -- > Carsten Haitzler (The Rasterman) <ti...@rasterman.com> > _______________________________________________ > Application-dev mailing list > Application-dev@lists.tizen.org > https://lists.tizen.org/listinfo/application-dev > -- b...@summerwill.net
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