Hi.

I have been putting off responding to the last email in the chain of our discussions from before Christmas while I went and did a bit of background reading. Having done this and reread the latest draft, I get the impression that I was having a bad hair day/week or some such when I wrote the previous review and discussed it with you. Apologies for some rather inappropriate comments on things that I now realize were actually pretty well covered.

Having got various other things of a gen-art nature off my job list, I got back to AQM. I have resubmitted the review deleting the stuff about bufferbloat, but I do think that some words about checking that combinations of mechanisms don't mess with each other would be a good idea.

Incidentally, I thought that CableLabs report of comparative simulations of the various proposals in train at the moment was a nice piece of work. The background material is a useful tutorial, the analysis of the requirements of gaming users is helpful and the comparative analysis is very helpful. It was mentioned a couple of days ago in a thread on IETF Discuss on a slightly related matter :
http://www.cablelabs.com/wp-content/uploads/2013/11/Active_Queue_Management_Algorithms_DOCSIS_3_0.pdf

Regards,
Elwyn

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