On Thursday, October 22, 2015 2:14 AM, Colin Perkins wrote:
> On 22 Oct 2015, at 08:48, Pal Martinsen (palmarti) <[email protected]> wrote:
>> On 21 Oct 2015, at 18:10, Harald Alvestrand <[email protected]> wrote:
>>> Den 21. okt. 2015 17:51, skrev Dave Taht:
> ...
>>> Five questions:
>>>
>>> 1) Has anyone implemented or tested putting voice and video on two
>>> different 5-tuples in any running code out there? 
>>
>> All VC systems I know of except WebRTC-based ones do it, AFAIK. 
>> It’s putting them on the same that's unusual.
>
> That sounds like the world I am living in as well.

Several ports is common, but you have to consider priority issues. In a video 
conference, you want voice and video to be in sync, so the user sees the lips 
moving at the same time as the corresponding sound is heard. In fact, you want 
to see the lip moving slightly before you hear the sound. If voice arrives 
before video, many systems will delay the playback in order to achieve lip 
synchronization. There is not a whole lot to be gained by sending real-time 
voice "faster" than "video."

Dave did not ask the question, but the Cake document also mentions placing game 
traffic in the voice priority class. Note that Xbox One, the game traffic is 
encrypted with IPSEC, either natively over IPv6, or often tunneled over a 
single UDP port for IPv4 
(http://www.nanog.org/sites/default/files/wed.general.palmer.xbox_.47.pdf). 

-- Christian Huitema




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