Veljko Miljanic wrote: > > I just check my background image code. It didn't came to my mind that some graphical modes are non-linear. I changed the code to draw first all buffers in one line, and only after that increase y coordinate. I cannot see big difference, but maybe users with really slow PCs will notice some speed improvement. Not only that I had loops nested in incorrect order, but I have noticed I had uselessly one more unnecessary loop for drawing right edge (incomplete tiles)...
- BUG and suggestion Veljko Miljanic
- Re: BUG and suggestion Michael Polak
- Re: BUG and suggestion Clarence Verge
- Re: BUG and suggestion Michael Polak
- Re: BUG and suggestion Veljko Miljanic
- Re: BUG and suggestion Michael Polak
- Re: BUG and suggestion Michael Polak
- Re: BUG and suggestion Roger Turk
- Re: BUG and suggestion Michael Polak
- Re: BUG and suggestion Clarence Verge
- Re: BUG and suggestion Glenn McCorkle
