Veljko Miljanic wrote:
> 
>

I just check my background image code. It didn't came to my mind 
that some graphical modes are non-linear. I changed the code
to draw first all buffers in one line, and only after that increase y
coordinate.

I cannot see big difference, but maybe users with really slow PCs
will notice some speed improvement.

Not only that I had loops nested in incorrect order, but I have noticed
I had uselessly one more unnecessary loop for drawing 
right edge (incomplete tiles)...

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