On 22 Sep 2006 19:56:26 +0100, Chris Young wrote: > If I comment out this part of sound_poll, I get sound (of sorts, it > just plays the garbage that was in the buffer when it was first > allocated): > > if (SoundDMAFetch(buffer + localBufferWrite) == 1) { > return; > }
Ah, I found it. It appears that numberOfChannels is uninitialised when the emulator starts up, until something happens to cause SoundUpdateStereoImage() to be called. I've patched the routine so that when numberOfChannels is 0, it calls SoundUpdateStereoImage() and therefore initialises the channels and samplerate. I'm getting serious memory leaks, but I think this is outside my code - either elsewhere in ArcEm or (more likely) ahi-handler. Bizarrely, the sound is better when I move windows or just the mouse pointer around the screen. Chris ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ arcem-devel mailing list arcem-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/arcem-devel